Today the most commonly asked question in the technology industry is “What is next?”. The answer to this is Wearable Electronics. Wearable Electronics are devices that are subsumed into the personal space of the user, controlled by the user and have both operational and interactional constancy, i.e., are always functional and accessible. The wearable electronics movement is currently dominated by health, fitness and “quantified self” applications like fitness bands and trackers. The more recent trends in wearable electronics include smart watches and wearable AV glasses, smart clothing, industrial segments for support and service applications and also into gaming technologies. Forming part of the ubiquitous Internet of Things (IoT), wearable electronics allow display and sharing of information from and to a multitude of Internet-connected data streams, improving systems and processes, while reducing costs and risks.
We've been on the cutting edge of wearable interfaces for years. If it’s wearable technology — it’s mobile. That means it needs apps to bring the power of smart glasses or watches or fitbands and yet-to-be-made devices to users and we are doing it from long time.